No install. No app store. No per-seat licence. We build VR, AR and interactive 3D that runs in a normal browser — on the laptop someone already has, the phone in their pocket, or the headset in the training room.
WebXR is the right call more often than most vendors will tell you, because most vendors sell a platform that needs installing. It is not always the right call, and we will say so.
The hardest part of most immersive programmes is not building the content — it is getting it onto devices and keeping it updated. A browser build removes that problem entirely. You send a link. Updates are live the moment we publish.
Desktop, tablet, phone and headset from a single codebase. You are not funding a Quest version, a desktop version and a mobile version, then paying to keep three of them in sync.
Meta stopped selling commercial Quest SKUs in February 2026 and ended the enterprise warranty. A browser-based experience keeps working on whatever headset you buy next — PICO, VIVE, or hardware that doesn't exist yet.
If you need hand-tracking-heavy manipulation, high-fidelity physics, or photoreal rendering on a large environment, native still wins. We build in Unity and Unreal too, and we will recommend it when it's the honest answer.
Everything below has shipped for a real client. We build custom content across the board — AR, VR, web, mobile, WebXR and conventional applications — and the browser is simply the fastest, cheapest delivery route for a large share of it.
Step-by-step task training with guided teach mode, an assessment mode that scores against a rubric, voiceover, and progress reporting into your LMS.
Photo-real walkthroughs built from site capture, with pass/fail hotspots, defect identification and per-scene questions. Fast to produce, and unbeatable for "what does wrong look like".
Conversational practice with a scored scorecard — speech in, speech out, objectives tracked, feedback at the end. Useful anywhere the skill is a conversation rather than a procedure.
Interactive equipment models, configurators and facility walkthroughs — for training, for sales, or for planning work before anyone is on site.
Before anyone writes code you get an interactive storyboard — every scene, every interaction, every line of voiceover, in a browser you can comment on. Nothing gets built until you have signed it off.
A playable version with placeholder art, so the flow can be tested and fixed while changes are still cheap. This is where most of the rework happens, deliberately.
Final 3D assets, voiceover, and the interaction detail. Your equipment and your environment, modelled from your CAD or from site photography.
One structured round of user acceptance testing, then deployment to your hosting or ours, LMS integration, and the source. Additional scope is quoted separately rather than absorbed silently.
We publish our prices. Almost nobody in this industry does, and it is the single most common complaint buyers have about it.
| Scope | Typical use | Price |
|---|---|---|
| Quick interactive experience | Single topic, gamified micro-learning, product demo | $5,000 – $10,000 |
| Interactive learning platform | Multi-module course with AI coaching and progress tracking | $10,000 – $15,000 |
| Tier 1 — simple interaction module | Basic procedural task, up to 10 minutes | $30,000 |
| Tier 2 — task training module | Multi-step procedure, 15–20 minutes | $40,000 – $45,000 |
| Tier 3 — full scenario module | Comprehensive simulation, branching decisions | $50,000 – $60,000 |
Common add-ons: additional mode (teach, practice or assessment) +$10,000 · LMS, SCORM or SSO integration +$2,500 · additional language +$2,000 · AI coach +$4,000. Terms are 30% at kickoff, 35% at UAT, 35% on final delivery, with one round of UAT included.
Industrial, energy, utility and food-service operators — the places where the training is about equipment, procedure and consequence.
A browser-delivered site walk with an AI companion, built bilingually in English and Spanish for a construction environment.
A 360° warehouse experience delivered in the browser, with no software for stores to install.
Water and sewer operations training, including CCTV defect identification for pipe inspection crews.
Instrument training built as a proof of concept, then extended into a supported programme.
WebXR development builds virtual and augmented reality experiences that run inside a normal web browser instead of a native app. The learner opens a link — on a laptop, a phone or a headset — and it loads. Nothing to install, no app store approval, no software to distribute across devices.
Usually. One browser build serves desktop, tablet, phone and headset, so you aren't funding separate versions and then paying to keep them in sync. You also skip app store submission and review, and updates ship the moment we publish rather than requiring a new build on every device.
Yes, in the Quest browser — and on PICO, HTC VIVE Focus and other standalone headsets. This matters more than it used to: Meta stopped selling commercial Quest SKUs in February 2026, ended the three-year enterprise warranty, and put Horizon Managed Services into maintenance mode until January 2030. A browser build keeps working on whatever you buy next.
Yes. Client-specific content and the deployed experience are yours, with no per-seat licence and no platform subscription. Host it yourself, put it behind your own login, or connect it to your existing LMS through SCORM or xAPI. We retain only our general-purpose tooling and frameworks, which you get a licence to use as embedded in the deliverable.
A focused single-topic experience runs three to four weeks. A full procedural module is closer to eleven or twelve weeks, and a matching assessment mode on the same scene adds about five. Those are measured from our own delivery history rather than estimated.
Yes — that's the normal starting point. We take client CAD (.prt, .stp and similar) or site capture and optimise it for real-time rendering in the browser, which is its own discipline: the file that looks right in engineering software will not run at frame rate without work.
Send us the procedure, the problem, or the incident you're trying to stop repeating. We'll tell you whether immersive is the right answer — including when it isn't.
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